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Note: This tool is only available in the Terrain Tools package.
Alongside the Noise height sculpting tool, you can use the noise mask with other brush-based tools, as a source for 2D textures and 3D assets, and as a shareable settings asset.
You can add noise as a mask to any height or texture brush to add variety without creating multiple brushes. The mask uses the same Noise Editor window that the Noise height sculpting tool uses, so it has the same options. For more information, refer to Noise reference and to Brushes.
You can also export a noise output as a texture to use as:
To export the noise output, use the Noise Editor window from either:
| Option | Description |
|---|---|
| Noise Settings | The settings file the Noise Editor is using as a template for exporting noise settings. You can’t change this file. |
| Texture Type | Choose between a 2D texture (exported as .png), or a 3D asset. |
| Dimensions | Specify the texture’s size, where X is width and Y is height. If you set the Texture Type to Texture 3D, you can also specify the z-axis. |
| Texture FormatA file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. More info See in Glossary |
Choose the texture format. For a list of supported formats, refer to GraphicsFormat. |
The Unity Editor always saves noise settings to a settings asset file. You can create multiple setting files to reuse or share.
You can:
To create an asset of noise definitions, use the Noise Editor window from either:
To go back to the default definition asset: