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Each Light in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary can cast the following types of shadows:
To configure which type of shadows a Light casts, use the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window of the Light component. For more information, refer to the following:
GameObjects receive real-time shadows by default.
To set a static GameObject so it receives shadows from baked shadows, follow these steps:
Follow these steps:
To configure shadows for your whole project or a specific scene, refer to the following: