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Optimizing draw calls speeds up rendering, by reducing how often the CPU sends information to the GPU.
By default, each meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary needs its own draw call. A draw call has the following steps:
If you optimize draw calls, Unity groups data and meshes that use the same render state. As a result, Unity updates the render state less often, and submits multiple objects in single draw calls.
Optimizing draw calls provides the following benefits:
Draw call optimization methods in Unity work in one of the following ways:
For more information, refer to Choose a method for optimizing draw calls.