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You can install Unity AcceleratorThe Unity Accelerator is an external tool that provides an asset cache that keeps copies of a team’s imported assets. The goal of the Accelerator is to speed up teamwork and reduce iteration time by coordinating asset sharing so that you don’t need to reimport portions of your project. More info
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After you install Unity Accelerator, you must configure it in the Unity Editor.
Install Unity Accelerator on each network your team works on. You must have a machine running on your local network that can host a cache server with the following requirements:
The local host must run one of the following operating systems:
The local host must have enough local storage space to host most of your project’s files. Ideally, the storage space is on a solid-state drive separate from the drive that hosts your operating system.
The local host needs as much memory as is reasonably affordable. The minimum is 2 GB of RAM, but if more memory is available the operating system uses it to buffer cached items, resulting in higher performance for commonly accessed items.
The local host must be attached to the same network as your team, or locally routable with appropriate firewall policies that allow access to cache server’s IP address and port (TCP). Unity Accelerator’s performance is dependent on network bandwidth, and the bandwidth of end-users’ connectivity path to the cache server instance.
There are no built-in access controls in the Unity Accelerator, so it’s best practice to host it behind a VPN or another restrictive firewall so that non-authorised users can’t access sensitive data.