包含此页的版本:
不含此页的版本:
Solve common issues with camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary, such as flickering lights and shadows.
Objects, lights, and shadows flicker if they’re far away.
The flickering occurs because distances are too large to calculate positions precisely with floating point math. In each frame, the object, light, or shadow is at a slightly different position, so it moves in and out of the view frustum.
To minimize flickering, use one of the following approaches:
A ‘tear’ across the screen, where the top and bottom halves don’t match up.
Updates in Unity aren’t synchronized with updates of the display device, so Unity might send a new frame while the display device is still rendering the previous frame. This results in a visible ‘tear’ at the position the frame changes.
To reduce tearing, go to Edit > Project Settings > Quality, then set VSync Count to one of the following: