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You can use the Rendering Debugger to check how URP places Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary in an Adaptive Probe Volume, then use Adaptive Probe Volume settings to configure the layout.
To display Adaptive Probe Volumes, open the Rendering Debugger and select the Probe Volume tab.
You can do the following:
If the Rendering Debugger displays invalid probes when you select Display Probes, refer to Fix issues with Adaptive Probe Volumes.

Refer to Rendering Debugger for more information.