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Light Probes inside geometry are called invalid probes. The Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) marks a Light ProbeLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary as invalid when the probe fires sampling rays to capture surrounding light data, but the rays hit the unlit backfaces inside geometry.
URP uses the following techniques to minimise incorrect lighting data from Light Probes:
You can check which Light Probes are invalid using the Rendering Debugger

